Sound Management Director: Yoshinori Ono.Sound Effect Design: Satoshi Ise, Y.Sandou.Programming: Kazuhito Nakai, Nobuya "LT1" Yoshizumi, Yuko Kawamura (Tate), Hiroshi Nakagawa (Raoh), Y&M.Inada (Ine), Masahito Oh!Ya!, Akihiro ☆ Yokoyama.Scroll Design: Imahori 75%, Sugiyama 50%, ♥Youko Fukumoto♥, Yuki Kyoutani, ☆Sawatch, Atushi, Ryo Uno, Yusuke Saiwai※, Kenichi Yamahashi.Character Design: Who, Ikusan Z, D=Kurita, Chimorin Shogun, Sibaki♥, Chunzenji & Rute, Tsuyoshi, Jun-Ikawa, Toshihiro Suzuki, Noya‑T, Seiji Yano, Ryosuke "Hell" Naoi, Tomo, Hirano=Daichi, Izumi.N, Akiman. The PAL version supports 50Hz and 60Hz modes. Aside from that, this port has a remixed soundtrack and the final boss Gill was made playable (same as Double Impact). The feature would be carried over to the later PlayStation 2 and Xbox versions of the game, as well as 3rd Strike Online Edition on the PlayStation 3 and Xbox 360. The Dreamcast port adds a "System Direction" mode, a special options menu that allows users to customize numerous aspects of how the game works. New and returning characters joined the cast: The resulting maneuver is called a red parry. The series unique parry maneuver can now also be performed while guarding, which results in a red flashing effect. Throws, Overhead Attacks and Personal Actions (Taunts) are now activated by pressing two buttons simultaneously. All characters got new moves and the behaviors of existing moves were modified (reach, strength, speed etc.). 3rd Strike was the third and final release in the Street Fighter III series.
0 Comments
Leave a Reply. |